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Platform-specific checks

Separate four questions: where the editor runs, where a game can export, whether C# is available there, and whether project dependencies are built for the targe

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Separate four questions: where the editor runs, where a game can export, whether C# is available there, and whether project dependencies are built for the target architecture. A platform source directory does not establish your installation’s readiness.

Before choosing a target

  1. Confirm a matching export template and the required .NET variant.
  2. Inventory external libraries/plugins. A desktop DLL does not automatically work on Android or Web.
  3. Check renderer, input, paths, saves and permissions on the real target.
  4. Separate build, installation, launch and publication: each can fail independently.

Start with Android for mobile. For browsers read Web requirements and the C# limitation. For standalone headsets use Android XR.

Keep one small portability scene covering loading, input, audio and save write/read. Running it successfully is stronger evidence than assuming the entire project portable because it compiles. This page does not validate a complete device/platform matrix.

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