
Documentation
1,214 C# API types and 483 manual pages. Code examples, page navigation and search across sections.
Read documentationA free engine for 2D and 3D games. C#, visual graphs, terrain and graphics tools in one editor. Build and release your games without royalties.
Windows x64 · 1.0.0 · Reckfell Engine License 1.0
Build gameplay visually. SharpGraph turns typed graphs into C#, with events, async actions and step-by-step debugging.

Code beside your game. Semantic highlighting, Roslyn completion and C# refactoring inside the Reckfell editor.

Give your world its shape. Sculpting, materials, vegetation and collisions in the integrated Terrain toolset with a C# API.
using var data = new VoxelBuffer();
data.Create(32, 32, 32);
data.SetVoxel(1, 16, 8, 16);Access chunk data from C#: read, edit and build geometry.
Build worlds in volume. Blocks, smooth terrain, caves and destruction with generation graphs, chunks and LOD.

Give every frame its character. Exposure, color, bloom and optics through camera profiles and local volumes.

Detailed surfaces and clustered lighting. Deferred combines a G-buffer, shared materials and Forward passes for transparency.
The asset store is coming in the future.
Editor guides, the API reference and ready-to-use examples for hands-on learning.

1,214 C# API types and 483 manual pages. Code examples, page navigation and search across sections.
Read documentationCreate a project, explore the Entity hierarchy and write your first component. Step-by-step guides take you from installation to application export.
Start learningAdd packages to your account, check licenses and download ZIP archives. Your library keeps your selected resources available for future projects.
Open libraryNews, source code and a direct line to the team.

Windows x64, C#/.NET 10 and SharpGraph. Free for personal and commercial games.