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Voxel worlds

Build worlds in volume. Blocks, smooth terrain, caves and destruction with generation graphs, chunks and LOD.

VoxelBuffer / C#
using var data = new VoxelBuffer();
data.Create(32, 32, 32);
data.SetVoxel(1, 16, 8, 16);

Access chunk data from C#: read, edit and build geometry.

  • Volumetric editable terrain
  • Block and smooth worlds
  • Generation graphs and chunks
VoxelBuffer / C#
using var data = new VoxelBuffer();
data.Create(32, 32, 32);
data.SetVoxel(1, 16, 8, 16);

Access chunk data from C#: read, edit and build geometry.

Block and smooth worlds

Create block structures or smooth volumetric terrain. Edit surfaces, carve caves and destroy geometry during gameplay.

  • Building and destruction
  • Caves and volumetric terrain
  • Materials and collisions
Read the guide
VoxelBuffer / C#
using var data = new VoxelBuffer();
data.Create(32, 32, 32);
data.SetVoxel(1, 16, 8, 16);

Access chunk data from C#: read, edit and build geometry.

World generation

Define the world with generation graphs. Add materials, collisions and instanced decoration to generated surfaces.

  • Generation graphs
  • Chunk data and C# API
  • Decoration instancing
Read the guide
The authored Oasis environment in Reckfell
Oasis · environment in ReckfellGraphics showcase

Streaming and detail

Load portions of a voxel world and manage detail with Transvoxel LOD. This streaming applies to voxel data; ordinary level streaming is a separate development effort.

  • Voxel chunk streaming
  • Transvoxel LOD
  • Separate from planned ordinary level streaming
Read the guide

Related features

All features

Questions and answers

Does this stream arbitrary scenes?

No. Voxel chunk loading and future general-level streaming are different features.

How does this differ from Terrain?

Terrain suits height surfaces; voxels suit volume, caves and internal edits. Choose according to world structure.

Start building

Voxel worldsVoxelBuffer: chunk dataVoxelLodTerrain: world and LOD

Download Reckfell Engine

Windows x64, C#/.NET 10 and SharpGraph. Free for personal and commercial games.

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QUICK LINKSGetting startedEntity hierarchyC# & .NET 10Scenes and prefabs
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