Voxel worlds
Build worlds in volume. Blocks, smooth terrain, caves and destruction with generation graphs, chunks and LOD.
using var data = new VoxelBuffer();
data.Create(32, 32, 32);
data.SetVoxel(1, 16, 8, 16);Access chunk data from C#: read, edit and build geometry.
- Volumetric editable terrain
- Block and smooth worlds
- Generation graphs and chunks
Related features
All features
Terrain
Give your world its shape. Sculpting, materials, vegetation and collisions in the integrated Terrain toolset with a C# API.

Entities, levels and prefabs
Build levels from reusable parts. Entities define the hierarchy, .rscene stores a level and .rprefab stores an object template.

An engine for making 3D games
Create detailed 3D worlds. Entities and prefabs, Terrain and Voxel Tools, PBR materials, lighting and post-processing.
Questions and answers
Does this stream arbitrary scenes?
No. Voxel chunk loading and future general-level streaming are different features.
How does this differ from Terrain?
Terrain suits height surfaces; voxels suit volume, caves and internal edits. Choose according to world structure.
Start building
Voxel worldsVoxelBuffer: chunk dataVoxelLodTerrain: world and LODThe Reckfell community
News, source code and a direct line to the team.

Download Reckfell Engine
Windows x64, C#/.NET 10 and SharpGraph. Free for personal and commercial games.