reckfellENGINE

Create a project

Install, choose a renderer, add a cube and camera, then run.

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1. Create a project

  1. Download the Windows editor and extract the complete distribution, including its libraries and .NET SDK.
  2. Launch Reckfell Engine and choose Create Project in the project manager.
  3. Name it FirstGame and select a new, empty folder outside the engine installation.
  4. Keep Deferred for modern desktop graphics. Choose Compatibility when a device needs a simpler path; it does not provide the complete post-processing set. Compare renderers.
  5. Open the project and wait for importing to finish.

The manager creates project.reckfell and Main.rscene. A new 3D scene contains an Entity3D root, sky, sunlight, ground, camera and image profile. Desktop projects default to Deferred and TAA; you can choose a different renderer during creation.

2. Find scene objects

In the default layout, Inspector and Hierarchy sit on the right. Open the temporary Assets drawer with Ctrl + Space. If Main.rscene is closed, find it in Assets and double-click it.

Entity3D stores position, rotation and scale. MeshInstance3D supplies visible geometry and Camera3D supplies the game view. The editor's free camera does not replace the game camera.

3. Add a visible object

  1. Select the Main root and add a child MeshInstance3D.
  2. Name it Cube. Assign a new BoxMesh to Mesh in Inspector.
  3. Set Position = (0, 1, 0), Rotation = (0, 0, 0) and Scale = (1, 1, 1).
  4. Check that the cube appears above the ground.

The starter scene already contains a camera and light. Do not add a second active camera just for this lesson.

For an empty document, add a Camera3D: position (0, 1.5, 4), rotation (-20, 0, 0), Current enabled. Add a DirectionalLight3D with rotation (-45, -30, 0). Inspector rotations use degrees.

4. Save and run

ActionCommand
Save documentCtrl + S
Run current documentF6
Run the project's main sceneF5
Stop the gameF8

Save the scene as Main.rscene. New projects already assign it as the main scene. If you started with an empty project and the editor asks for a main document, select your saved scene.

The game window should show the lit cube. For a blank view, check Mesh, the active camera, object position and lighting. Read Output and Debugger for errors. Troubleshooting.

5. Continue

Add your first C# component or open SharpGraph. Use Terrain for ground surfaces and post-processing for camera looks. Save reusable objects as prefabs.

Reckfell Engine documentationBack to top ↑
QUICK LINKSGetting startedEntity hierarchyC# & .NET 10Scenes and prefabs
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