Editor settings, entities, resources, C# and exports. Task instructions and the API reference.
Choose a task. Each article specifies the required setup and dependencies.
Headless startup, server role, UDP port, complete C# example and choosing Strip Visuals, Keep and Remove.
A complete server/two-client lobby: sender identity, RPC permissions, replay and disconnect.
A wrapper class for an ENetHost(http://enet.bespin.org/group__host.html).
An ENet/UDP multiplayer transport.
A wrapper class for an ENetPeer(http://enet.bespin.org/group__peer.html).
A complete C# client and local server: GET, POST, transport/HTTP/JSON failures, bounds and cancellation.
A low-level HTTP client with manual state polling.
A complete nonblocking C# loop: Poll, headers, chunked/EOF framing, body bounds and deadline.
An asynchronous HTTP request with a completion signal.
Verified TlsOptions, a custom CA, name/date/chain failures and a complete C# client.
The context for network peers, sender identity and RPC.
Base class used for extending the MultiplayerAPI.
Abstract class for specialized PacketPeers used by the MultiplayerAPI.
Class that can be inherited to implement custom multiplayer API networking layers via ReckfellExtension.
Automatically replicates spawnable nodes from the authority to other multiplayer peers.
Synchronizes properties from the multiplayer authority to the remote peers.
Choose a protocol, separate requests from game state and verify a local connection.
A MultiplayerPeer which is always connected and acts as a server.
Abstraction and base class for packet-based protocols.
DTLS packet peer.
A Reckfell C# SDK type.
Wrapper to use a PacketPeer over a StreamPeer.
UDP packet peer.
The high-level network context for an Entity hierarchy.
News, source code and a direct line to the team.