OfflineMultiplayerPeer
A MultiplayerPeer which is always connected and acts as a server.
A MultiplayerPeer which is always connected and acts as a server.
This is the default MultiplayerApi.MultiplayerPeer for the Entity.Multiplayer. It mimics the behavior of a server with no peers connected.
This means that the EntityTree will act as the multiplayer authority by default. Calls to MultiplayerApi.IsServer will return true, and calls to MultiplayerApi.GetUniqueId will return MultiplayerPeer.TargetPeerServer.
Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.
Constructors1
OfflineMultiplayerPeerConstructor
public OfflineMultiplayerPeer();Reckfell Engine documentationBack to top ↑