reckfellENGINE

OfflineMultiplayerPeer

A MultiplayerPeer which is always connected and acts as a server.

On this page
class OfflineMultiplayerPeerReckfellSharpInherits MultiplayerPeer

A MultiplayerPeer which is always connected and acts as a server.

This is the default MultiplayerApi.MultiplayerPeer for the Entity.Multiplayer. It mimics the behavior of a server with no peers connected. This means that the EntityTree will act as the multiplayer authority by default. Calls to MultiplayerApi.IsServer will return true, and calls to MultiplayerApi.GetUniqueId will return MultiplayerPeer.TargetPeerServer.

Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.

Constructors1

OfflineMultiplayerPeerConstructor
# OfflineMultiplayerPeer
C#
public OfflineMultiplayerPeer();
Reckfell Engine documentationBack to top ↑
QUICK LINKSGetting startedEntity hierarchyC# & .NET 10Scenes and prefabs
Reckfell guides and full API K
reckfellENGINE
RECKFELL ACCOUNT

Sign in

Sign in to your Reckfell account.

One account for the entire Reckfell platform.