Editor settings, entities, resources, C# and exports. Task instructions and the API reference.
Choose a task. Each article specifies the required setup and dependencies.
Templates, x64 preset, distribution files and build checks.
Export tokens, executed startup example, canvas and pending-start diagnosis.
Identifies a supported export platform, and internally provides the functionality of exporting to that platform.
A Reckfell C# SDK type.
Base class for the Apple embedded platform exporters (iOS and visionOS).
Base class for custom EditorExportPlatform implementations (plugins).
A Reckfell C# SDK type.
A Reckfell C# SDK type.
A Reckfell C# SDK type.
Base class for the desktop platform exporter (Windows and Linux/BSD).
The Web exporter customizes how a web build is handled. In the editor's "Export" window, it is created when adding a new "Web" preset.
The Windows exporter customizes how a Windows build is handled. In the editor's "Export" window, it is created when adding a new "Windows" preset.
Xcode project, IPA packaging, signing, device launch and experimental C# AOT.
Templates, C# and architectures, signing, notarization and final .app validation.
Select behavior and resolve a setting using active feature tags.
.gdip files, binary selection, dependencies, singletons and diagnosis.
Global APIs, callbacks, byte ranges, Eval and Web limitations.
Game export, plugins and template builds: choose the required workflow.
First launch, bundle inspection and failure diagnosis without disabling system protection.
Exact page Engine methods, configuration and asynchronous-readiness limits.
Export, compilation, JavaScriptBridge, loader and browser-target limitations.
News, source code and a direct line to the team.