reckfellENGINE

Web: choose your task

Export, compilation, JavaScriptBridge, loader and browser-target limitations.

On this page

Choose your task

GoalRead
Publish a browser gameWeb export: game files, preset and hosting.
Build a custom WASM templateCompiling for Web: Emscripten, threads and dynamic linking.
Call JavaScript or pass a callbackJavaScriptBridge: types, lifetime and target limitations.
Control the loader from a pageHTML5 shell API: Engine, configuration and startup.
Customize the launch pageCustom HTML shell: matching filenames and templates.

Check before integrating

The current Web target uses WebAssembly wasm32 and Compatibility/WebGL2. The native .NET module and current C# export plugin provide no ready C# Web export. Desktop DLLs, JavaScriptBridge appearing in a C# SDK and successful desktop builds do not change that.

For threaded variants inspect secure context, crossOriginIsolated and SharedArrayBuffer on the final page. A threads=no build must match the preset; removing headers does not transform threaded WASM into single-thread code. Iframes, external files and service workers need separate checks.

On failure inspect browser Console/Network first: URLs/404s, .wasm response type, matching JS/WASM/PCK files, service-worker cache, then WebGL2/thread availability. Check the main level, input, audio and saves only after runtime loading. A blank page and a game-script failure occur at different stages.

This section map includes source-reviewed limitations. It establishes neither a game launch in a particular browser nor successful C# publishing. Web engine settings and code were not changed in this pass.

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