Editor settings, entities, resources, C# and exports. Task instructions and the API reference.
Choose a task. Each article specifies the required setup and dependencies.
Panels, transforms, run controls and error output.
Current requirements, C# limitation, permissions, Play windows and project transfer.
Select a project, pass arguments and verify completion.
Docks, floating windows, layouts and current scale and theme setting paths.
Hide tools, understand inherited restrictions and share .profile files.
Main panels, working loop and object, project and editor settings.
Reckfell editor's command palette.
Dockable container for the editor.
An instance of editor helper geometry for one Entity3D.
An editor gizmo handler for lines, handles and Entity3D picking.
A script that is executed when exporting the project.
Export preset settings and manual resource selections.
Editor interface restriction data saved in .profile files.
A modified version of FileDialog used by the editor.
Resource filesystem, as the editor sees it.
A directory for the resource filesystem.
Used to query and configure import format support.
Imports custom source formats into editor resources.
A control used to edit properties of an object.
Plugin for adding custom property editors on the inspector.
Reckfell editor's interface.
EditorMcpDock is a Reckfell C# SDK type. It declares no public members; the EditorDock base API is available.
Editor-owned native MCP dispatcher for Reckfell tools.
Editor-only singleton that returns paths to various OS-specific data folders and files.
News, source code and a direct line to the team.