Editor settings, entities, resources, C# and exports. Task instructions and the API reference.
Choose a task. Each article specifies the required setup and dependencies.
A button counter, subscription cleanup, tree reentry and keyboard focus.
A complete interactive meter: minimum size, dragging, focus, value bounds and a signal.
A complete C# notes editor with saving, unsaved-change protection and desktop-integration checks.
Places child Controls in a rectangle with a requested width-to-height ratio.
Button activation, toggle state and input signals.
A row or column distributing available space.
Button with text, an icon and theme-based styling.
Shared selection resource for toggle buttons.
Centers children using their minimum sizes.
On/off switch with ToggleMode enabled.
Color button with a lazily created built-in picker and separate editing signals.
Base for child-Control layout algorithms.
A complete C# layout: Expand/Fill, width bounds, ratios and revealing a list item.
A rectangular interface entity with layout, focus and GUI input.
A working right/bottom HUD, anchor arithmetic, minimum/maximum bounds and why sizes reset.
Plugin for adding custom context menus in the editor.
Reckfell editor's control for editing numeric values.
Keep the game running until confirmation and saving have completed.
Exports the annotated Callable as a clickable button.
Layout wrapping into new rows or columns.
A complete C# menu with explicit focus routes, a nested screen, Escape and restoring the selected button.
Container with a title and collapsible content.
The base font resource and text measurement API.
Font data, rasterization settings and caches.
News, source code and a direct line to the team.