Editor settings, entities, resources, C# and exports. Task instructions and the API reference.
Choose a task. Each article specifies the required setup and dependencies.
What an ARCore adapter must provide and what XR settings do not enable.
Executed joint reader, provider requirements and actual modifier limitations.
SDK, Swift, device templates and simulator limitations.
A Reckfell C# SDK type.
Native Xcode workflow, application roles, icon, tracking and C#/simulator limits.
Hand-data validation, an executed gesture example and actual skeleton requirements.
SteamVR, built-in OpenXR and a separate SDK for specialized tasks.
Sets, actions, controller profiles, an executed C# resource example and binding diagnostics.
SubViewport, layer shapes, executed ray-to-pixel helper, ordering and hole punching.
Exact keys and defaults, startup, reference spaces, input, extensions and diagnosis.
Executed tracker binding, tracking loss, UUIDs, plane geometry and snapshot ownership.
A complete C# controller, focus, event cleanup and independent pause policy.
Name, value type and device paths of one OpenXR action.
Binding modifier that applies on individual actions related to an interaction profile.
Stored OpenXR action-set and interaction-profile structure.
A named collection of action resources with a priority.
Analog thresholds and feedback for one binding.
Anchor tracker with persistence UUID metadata.
Wraps the XR_KHR_android_thread_settings(https://registry.khronos.org/OpenXR/specs/1.1/html/xrspec.html#XR_KHR_android_thread_settings) extension.
Makes the OpenXR API available for ReckfellExtension.
Binding modifier base class.
Binding modifier editor.
Shared base for OpenXR composition-layer surfaces.
Cylindrical layer; account for the AspectRatio hit-test limitation.
News, source code and a direct line to the team.