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ARCore integration boundaries

What an ARCore adapter must provide and what XR settings do not enable.

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ARCore integration boundaries

ARCore is Google's augmented-reality platform. Its SDK supplies motion tracking, environmental understanding and light estimation. Capabilities and supported devices are covered in Google's documentation; SDK features do not automatically become available in Reckfell.

The current built-in module tree has no separate ARCore module. A clean project in installed Reckfell 1.0.0 for Windows exposed no ARCore class family or exact ARCore interface name. This guide establishes no ready-made Reckfell integration. The check did not inspect a separate Android project with external plugins or determine every third-party package's status.

Identify the required data first

TaskWhat the integration must supply
Show camera imagery behind virtual objectsA frame/texture, camera parameters and synchronized presentation.
Keep an object in physical spacePose, tracking state, coordinate space and anchor lifetime.
Place an object on a surfaceDetected-surface data or a hit test, transformed into gameplay space.
Match virtual lightingLight estimates explicitly applied to Environment/lights.

These are adapter requirements, not features implemented here. Adding an Entity, Camera3D or transparent Viewport creates none of this data. The ARCore SDK still needs a bridge to gameplay code and rendering.

Distinguish the XR paths

Passthrough describes composition with an XR-runtime-provided environment; enabling it does not start an ARCore session. MobileVRInterface is a separate phone stereo-VR interface without built-in positional room tracking. It does not replace ARCore.

If the project already has an ARCore adapter, use its verified class names, events and resource-ownership model. On the target device check session startup/shutdown, permissions, tracking loss and return from the background. Without a specific adapter there is no honest universal C# example or compatible package version to promise.

Verification scope

Current module sources and the registry of a clean headless project without external-extension loading were checked. Platform capabilities were checked against Google's official overview. No ARCore SDK was installed; Android hardware, camera textures, anchors, surfaces, light estimates and export were not tested. Unverified claims about a ready-made plugin and its development status were removed; engine source was unchanged.

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