Editor settings, entities, resources, C# and exports. Task instructions and the API reference.
Choose a task. Each article specifies the required setup and dependencies.
Model connections, the built-in assistant and tools for controlling the editor.
A complete C# plugin: local axis, dragging, cancellation and history.
Complete files, class registration, build integration, export and C# SDK limitations.
Ports, generated code, procedural graphs and C# block persistence.
Platform modules, build variants, SCons, JNI and matching symbols.
Subsystem boundaries, object ownership and the path from Entity to server.
Complete CMakeLists for the installed C ABI.
Complete SConstruct for a separate extension.
Pinned dependencies, ABIs, SCons, Gradle packaging and output verification.
Device, simulator, Swift, libraries and template packaging.
Apple SDK, architectures, C# stages and bundle packaging.
Dependencies, SCons, C# preparation and build-result diagnosis.
What to build, required tools and how to check the resulting package.
Emscripten, threads, dynamic linking, ZIP contents and local diagnosis.
Current .NET requirements, generation order, package contents and diagnostic failures.
Separate editor context and clean up owned registrations.
What the C ABI provides and which C++ bindings are not shipped.
Native contracts, data ownership and differences from the C# API.
API baselines, CLI comparison, method hashes and difference diagnostics.
Correct target, separate build/index/run stages and the current generator failure.
Custom Makefile workflow, target commands and executable selection.
Workspace, generation options and observed SCons diagnostics.
Native contracts, data ownership and differences from the C# API.
Working C# generator, buffering, resampling and the native contract.
News, source code and a direct line to the team.