RECKFELL ENGINE
Entities, levels and prefabs
Build levels from reusable parts. Entities define the hierarchy, .rscene stores a level and .rprefab stores an object template.

- Entity / Entity2D / Entity3D
- .rscene and .rprefab have distinct roles
- Instances and overrides
Related features
All featuresQuestions and answers
Does Entity mean ECS?
No. Reckfell uses a hierarchical game-object model.
What belongs in a prefab?
A character, interactive object, UI element or repeated level fragment with its own hierarchy/settings.
Start building
Entities and hierarchyLevels and prefabsRECKFELL / COMMUNITY
The Reckfell community
News, source code and a direct line to the team.

Download Reckfell Engine
Windows x64, C#/.NET 10 and SharpGraph. Free for personal and commercial games.
