reckfellENGINE
RECKFELL ENGINE

The Reckfell editor

A workspace for the task at hand. Code, graphs, resources and your game in tabs, with floating panels and saved layouts.

The actual Reckfell Engine editor interface
Reckfell Engine · editor interface
  • Unified tabs and layouts
  • Shared graph design
  • Contextual tools
The actual Reckfell Engine editor interface
Reckfell Engine · editor interface

Tools follow the document

Open code, shaders and animation in contextual workspaces. Move panels and save layouts.

Read the guide
The actual Reckfell Engine editor interface
Reckfell Engine · editor interface

Objects and resources within reach

Inspector and Hierarchy work side by side. Open project files, prefabs and materials with Ctrl + Space in Assets.

Read the guide
The actual Reckfell Engine editor interface
Reckfell Engine · editor interface

One approach to graphs

SharpGraph, VisualShader, animation and voxels share graph design: semantic colors, search and simplified cards when zoomed out.

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Related features

All features

Questions and answers

Can I arrange docks?

Yes: configurable/floating docks and saved layouts are available.

Will an incompatible project migrate automatically?

Strict schemas reject incompatible data. Keep a separate project copy before format changes.

Start building

Using the editorEntities and hierarchy

Download Reckfell Engine

Windows x64, C#/.NET 10 and SharpGraph. Free for personal and commercial games.

Download Reckfell
QUICK LINKSGetting startedEntity hierarchyC# & .NET 10Scenes and prefabs
Reckfell guides and full API K
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One account for the entire Reckfell platform.