reckfellENGINE
RECKFELL ENGINE

Terrain creation

Give your world its shape. Sculpting, materials, vegetation and collisions in the integrated Terrain toolset with a C# API.

The authored Oasis environment in Reckfell
Oasis · environment in ReckfellGraphics showcase
  • Sculpting and heightmaps
  • Materials and vegetation
  • LOD, collisions and navigation

Heights and regions

Raise and smooth heights, create gradients and cut holes. Work with regions and import or export heightmaps.

  • Sculpting, smoothing and gradients
  • Heightmap import and export
  • Holes and mesh baking

Textures and environment

Blend textures and control scale, rotation, color and roughness. Place vegetation and use automatic materials.

  • Slope-based texture blending
  • Scale, rotation, color and roughness
  • Asset library and vegetation placement

LOD, collisions and navigation

Clipmap LOD manages distant detail, collisions support terrain interaction and navigation painting defines paths. Region data is included in exports.

  • Clipmap LOD for distant terrain
  • Collisions and navigation painting
  • C# API and region data export

Related features

All features

Questions and answers

Is Terrain a project plugin?

No: Reckfell integrates it as a native module with editor/API support.

Can I create a cave under the surface?

Use the voxel subsystem for volumetric terrain. Heightmaps and voxels serve different tasks.

Start building

Terrain: create ground surfacesVoxel worlds

Download Reckfell Engine

Windows x64, C#/.NET 10 and SharpGraph. Free for personal and commercial games.

Download Reckfell
QUICK LINKSGetting startedEntity hierarchyC# & .NET 10Scenes and prefabs
Reckfell guides and full API K
reckfellENGINE
RECKFELL ACCOUNT

Sign in

Sign in to your Reckfell account.

One account for the entire Reckfell platform.