reckfellENGINE
RECKFELL ENGINE

3D game development

Create detailed 3D worlds. Entities and prefabs, Terrain and Voxel Tools, PBR materials, lighting and post-processing.

Captured in Reckfell Engine
Reckfell Engine · real-time renderingGraphics showcase
  • Terrain and Voxel Tools
  • Multiple renderer options
  • Post-process profiles and volumes
The actual Reckfell Engine editor interface
Reckfell Engine · editor interface

Build a playable space

Build levels with Entity3D and prefabs, add collisions and navigation. Use Terrain for landscapes and Voxel Tools for volumetric terrain.

Read the guide
Captured in Reckfell Engine
Reckfell Engine · real-time renderingGraphics showcase

A frame with character

Shape PBR materials, direct and indirect lighting. Camera profiles and volumes control color, exposure and optics.

Read the guide
VoxelBuffer / C#
using var data = new VoxelBuffer();
data.Create(32, 32, 32);
data.SetVoxel(1, 16, 8, 16);

Access chunk data from C#: read, edit and build geometry.

Detail where it matters

LOD and instancing help manage geometry and decoration. Diagnostic views and profiling reveal frame costs.

Read the guide

Related features

All features

Questions and answers

How can I build large environments?

Use prefabs, Terrain, LOD and instancing. Voxel Tools separately supports chunk-based volumetric world streaming.

Which graphics features are experimental?

Radiant/WebGPU have separate experimental status and are not claimed as ready in every distribution.

Start building

Physics and collisionsBuild and export

Download Reckfell Engine

Windows x64, C#/.NET 10 and SharpGraph. Free for personal and commercial games.

Download Reckfell
QUICK LINKSGetting startedEntity hierarchyC# & .NET 10Scenes and prefabs
Reckfell guides and full API K
reckfellENGINE
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