Post-processing and color
Give every frame its character. Exposure, color, bloom and optics through camera profiles and local volumes.

- Camera and blendable volumes
- 17 profiles and 34 editable presets
- Shared editor/game processing
Post-processing in the editor

Exposure, bloom, tone mapping and occlusion in one profile. Individual overrides let you change only the parameters you need.
Country Kitchen · Jay-Artist / Benedikt Bitterli · CC BY 3.0 · adapted for Reckfell
Exposure and color grading
Set exposure, tone mapping and film stock. An RGB mixer, HSV curves and 725 LUTs shape the look, with .cube import support.
- Manual, automatic and local exposure
- RGB mixer, HSV curves and tinting
- 725 LUTs and .cube import
Bloom and optics
Bloom and FFT convolution bloom, depth of field, bokeh, motion blur and lens effects. Configure the profile and blend effects through local volumes.
- FFT convolution bloom and optical kernels
- Depth of field, bokeh and motion blur
- Local volume weights, priorities and overrides
Image diagnostics
Compare before and after and inspect the histogram, waveform, RGB Parade and vectorscope. Process the scene, Canvas and HUD separately.
- Before/after comparison
- Histogram, waveform, RGB Parade and vectorscope
- Separate processing for the scene, Canvas and HUD
Related features
All features
Shader Graph and custom effects
Go beyond material presets. Visual graphs, text shaders and access to frame data.

Deferred
Detailed surfaces and clustered lighting. Deferred combines a G-buffer, shared materials and Forward passes for transparency.

An engine for making 3D games
Create detailed 3D worlds. Entities and prefabs, Terrain and Voxel Tools, PBR materials, lighting and post-processing.
Questions and answers
Can an effect apply only inside a room?
Use a local weighted/prioritized volume rather than duplicating all camera settings.
Can I add my own effect?
Yes: post-process materials support injection points, camera/surface data, intermediate textures and multiple passes.
Start building
Profiles and post-processingRenderers and diagnosticsMaterials and Shader GraphThe Reckfell community
News, source code and a direct line to the team.

Download Reckfell Engine
Windows x64, C#/.NET 10 and SharpGraph. Free for personal and commercial games.