reckfellENGINE
RECKFELL ENGINE

Post-processing and color

Give every frame its character. Exposure, color, bloom and optics through camera profiles and local volumes.

Captured in Reckfell Engine
Reckfell Engine · real-time renderingGraphics showcase
  • Camera and blendable volumes
  • 17 profiles and 34 editable presets
  • Shared editor/game processing
COUNTRY KITCHEN

Post-processing in the editor

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Country Kitchen: Camera profile, actual Reckfell controls

Exposure, bloom, tone mapping and occlusion in one profile. Individual overrides let you change only the parameters you need.

Country Kitchen · Jay-Artist / Benedikt Bitterli · CC BY 3.0 · adapted for Reckfell

Exposure and color grading

Set exposure, tone mapping and film stock. An RGB mixer, HSV curves and 725 LUTs shape the look, with .cube import support.

  • Manual, automatic and local exposure
  • RGB mixer, HSV curves and tinting
  • 725 LUTs and .cube import

Bloom and optics

Bloom and FFT convolution bloom, depth of field, bokeh, motion blur and lens effects. Configure the profile and blend effects through local volumes.

  • FFT convolution bloom and optical kernels
  • Depth of field, bokeh and motion blur
  • Local volume weights, priorities and overrides

Image diagnostics

Compare before and after and inspect the histogram, waveform, RGB Parade and vectorscope. Process the scene, Canvas and HUD separately.

  • Before/after comparison
  • Histogram, waveform, RGB Parade and vectorscope
  • Separate processing for the scene, Canvas and HUD

Related features

All features

Questions and answers

Can an effect apply only inside a room?

Use a local weighted/prioritized volume rather than duplicating all camera settings.

Can I add my own effect?

Yes: post-process materials support injection points, camera/surface data, intermediate textures and multiple passes.

Start building

Profiles and post-processingRenderers and diagnosticsMaterials and Shader Graph

Download Reckfell Engine

Windows x64, C#/.NET 10 and SharpGraph. Free for personal and commercial games.

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