RECKFELL ENGINE
Materials and Shader Graph
Go beyond material presets. Visual graphs, text shaders and access to frame data.

- Visual and text shaders
- Custom post-process materials
- Masks and intermediate textures
Related features
All features
Game-engine post-processing and color grading
Give every frame its character. Exposure, color, bloom and optics through camera profiles and local volumes.

Deferred
Detailed surfaces and clustered lighting. Deferred combines a G-buffer, shared materials and Forward passes for transparency.

SharpGraph
Build gameplay visually. SharpGraph turns typed graphs into C#, with events, async actions and step-by-step debugging.
Questions and answers
Does Shader Graph replace C#?
No. It describes image computation; gameplay uses C# or SharpGraph.
Can I edit presets?
Yes: shader presets are editable starting points for your own effects.
Start building
Materials and Shader GraphProfiles and post-processingRECKFELL / COMMUNITY
The Reckfell community
News, source code and a direct line to the team.

Download Reckfell Engine
Windows x64, C#/.NET 10 and SharpGraph. Free for personal and commercial games.