Android: choose a workflow
For an ordinary game, start with export. Embedding the engine or creating an Android plugin is needed only for additional application/SDK integration.
For an ordinary game, start with export. Embedding the engine or creating an Android plugin is needed only for additional application/SDK integration.
| Task | Guide |
|---|---|
| Produce APK/AAB | Android export |
| Add AAR dependencies or modify the Android project | Gradle |
| Write a Java/Kotlin bridge | Android plugin |
| Embed the engine in an application | Embedding |
| Understand the engine AAR | Android library |
| Access Java APIs | JavaClassWrapper and AndroidRuntime |
| Add purchases | Billing integration |
| Diagnose a crash | Logs and symbols |
Test on an actual device: Android source code does not establish support for every C#, ABI, plugin and renderer combination. For XR, complete regular Android export before headset deployment.
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