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The Android engine library

The Android engine builds into an AAR containing Java/Kotlin APIs, a manifest, Android resources and native libraries for selected ABIs. An AAR is not a finishe

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The Android engine builds into an AAR containing Java/Kotlin APIs, a manifest, Android resources and native libraries for selected ABIs. An AAR is not a finished game: its host must provide project data and drive the lifecycle correctly.

Match components

  • AAR, native SO libraries and project data must come from compatible builds. Do not mix arbitrary artifacts sharing version 1.0.0.
  • The device architecture must be present. Java classes can load before native-library loading fails.
  • Minimum/compile SDK and Java must match the current template and dependencies.
  • For C#, separately establish the target variant’s .NET components; an ordinary AAR does not prove their presence.

Use Android export for a standalone game. For an existing application use host/fragment embedding. An SDK bridge without a custom host usually needs only a plugin.

Check that the application initializes the engine, locates project data and survives pause/resume with functioning input. ClassNotFoundException concerns Java packaging; UnsatisfiedLinkError concerns native libraries, ABI or their dependencies. No AAR, host integration or device run was built here.

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