reckfellENGINE

Rendering: frame output and verification

Choose the right guide, follow a workflow and diagnose the result.

On this page

Check the frame before enabling effects

First confirm the camera, visible geometry, material and actual level lighting. The editor preview does not replace them at runtime. Then check the actual rendering method and driver: a stored option value does not always mean the selected backend applies that effect.

For specific objects, use 2D or 3D. This section covers frame output, dimensions and rendering extensions.

Choose a task

TaskGuide
Select a rendering method and check supportRenderers
Separate game views, UI and additional camerasViewports
Configure window size and image scalingMultiple resolutions
Diagnose uneven motion and latencyJitter, stutter and input lag
Add a custom rendering stageCompositor
Draw into texturesDrawable textures
Configure HDR outputHDR output

Verify on the target configuration

For quality comparisons, keep the same camera, scene and exposure. Change one option, inspect actual pixels and measure frame time. Internal 3D image scale, antialiasing and final Viewport dimensions are separate settings; the interface can render at another resolution.

Do not infer effect support solely from a getter: some options retain the requested value without applying an effect in a particular renderer. Use profiling to locate a slow-frame cause rather than enabling every optimization at once.

Reckfell Engine documentationBack to top ↑
QUICK LINKSGetting startedEntity hierarchyC# & .NET 10Scenes and prefabs
Reckfell guides and full API K
reckfellENGINE
RECKFELL ACCOUNT

Sign in

Sign in to your Reckfell account.

One account for the entire Reckfell platform.