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3D: tasks and guides

Choose a guide for a specific task.

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Choose a task

First obtain a frame with a Mesh, a current Camera3D and actual level lighting. Then add materials, physics and effects. For a complete example, use the first 3D game.

TaskGuide
First objects, camera and lightingFirst objects, camera and lighting
Position, rotation and scalePosition, rotation and scale
Surface materialsSurface materials
Lights and shadowsLights and shadows
Environment and postprocessingEnvironment and postprocessing
Global illuminationGlobal illumination
AntialiasingAntialiasing
Reducing geometry complexityReducing geometry complexity
Visibility by distanceVisibility by distance
Repeated objectsRepeated objects

For external models, start with 3D import. Choose an optimization based on the measured slow-frame cause: LOD, visibility ranges and MultiMesh address different problems.

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