3D game: jumping, hazards and score
A complete C# prototype with stomps, side hits, scoring and another round.
Move the blue character around the arena, jump onto white cubes and earn points. A successful stomp bounces the character upward. Touching a hazard while on the floor ends the round; the button starts another at score 0.
Run the project
Download the learning project for Reckfell 1.0.0. Extract it into its own folder and import project.reckfell through the editor's project manager. Choose Build Project / Alt + B, wait for a successful build and press F5. WASD / arrows move, Space jumps and F8 stops play.
Meshes, materials and shapes use built-in resources. No additional model, image or sound archive is required. Use the complete Reckfell 1.0.0 distribution with C#/.NET 10.
Find the task
| Task | Section |
|---|---|
| Set up the arena, camera, lighting and project | Level |
| Configure body, shape and input actions | Player |
| Understand the complete controller | Movement |
| Create a hazard and bound its lifetime | Hazard prefab |
| Control spawning and rounds | Level controller |
| Distinguish jumping from a stomp | Jump and bounce |
| Detect side contact | Defeat |
| Display score and restart | UI |
| Animate visuals without changing physics shapes | Animation |
| Verify results and diagnose failures | Troubleshooting |
The complete classes include all prototype behavior. For manual assembly, add all five scripts before building the whole project. Source prefabs live in Prefabs; the main level is Levels/Arena.rscene.