reckfellENGINE

3D game: jumping, hazards and score

A complete C# prototype with stomps, side hits, scoring and another round.

On this page

Move the blue character around the arena, jump onto white cubes and earn points. A successful stomp bounces the character upward. Touching a hazard while on the floor ends the round; the button starts another at score 0.

Run the project

Download the learning project for Reckfell 1.0.0. Extract it into its own folder and import project.reckfell through the editor's project manager. Choose Build Project / Alt + B, wait for a successful build and press F5. WASD / arrows move, Space jumps and F8 stops play.

Meshes, materials and shapes use built-in resources. No additional model, image or sound archive is required. Use the complete Reckfell 1.0.0 distribution with C#/.NET 10.

Find the task

TaskSection
Set up the arena, camera, lighting and projectLevel
Configure body, shape and input actionsPlayer
Understand the complete controllerMovement
Create a hazard and bound its lifetimeHazard prefab
Control spawning and roundsLevel controller
Distinguish jumping from a stompJump and bounce
Detect side contactDefeat
Display score and restartUI
Animate visuals without changing physics shapesAnimation
Verify results and diagnose failuresTroubleshooting

The complete classes include all prototype behavior. For manual assembly, add all five scripts before building the whole project. Source prefabs live in Prefabs; the main level is Levels/Arena.rscene.

Reckfell Engine documentationBack to top ↑
QUICK LINKSGetting startedEntity hierarchyC# & .NET 10Scenes and prefabs
Reckfell guides and full API K
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