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2D: tasks and guides

Choose a guide for a specific task.

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Start with one visible object, then add movement and physics. Collisions, rendering and interface layout are configured separately. For a complete example, use the first 2D game.

TaskGuide
First objects and coordinatesFirst objects and coordinates
Position, rotation and scalePosition, rotation and scale
Interface separate from the worldInterface separate from the world
Character movementCharacter movement
Sprite animationSprite animation
Tile-based levelTile-based level
Lights and shadowsLights and shadows
Custom drawingCustom drawing
AntialiasingAntialiasing

For collisions, see physics; for pathfinding, see 2D navigation.

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