2D: tasks and guides
Choose a guide for a specific task.
Choose a task
Start with one visible object, then add movement and physics. Collisions, rendering and interface layout are configured separately. For a complete example, use the first 2D game.
| Task | Guide |
|---|---|
| First objects and coordinates | First objects and coordinates |
| Position, rotation and scale | Position, rotation and scale |
| Interface separate from the world | Interface separate from the world |
| Character movement | Character movement |
| Sprite animation | Sprite animation |
| Tile-based level | Tile-based level |
| Lights and shadows | Lights and shadows |
| Custom drawing | Custom drawing |
| Antialiasing | Antialiasing |
For collisions, see physics; for pathfinding, see 2D navigation.
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