reckfellENGINE

TextureLayeredRD

Abstract base class for layered texture RD types.

On this page
class TextureLayeredRDReckfellSharpInherits TextureLayered

Abstract base class for layered texture RD types.

Base class for Texture2DArrayRD, TextureCubemapRD and TextureCubemapArrayRD. Cannot be used directly, but contains all the functions necessary for accessing the derived resource types. Note: TextureLayeredRD is intended for low-level usage with RenderingDevice. For most use cases, use TextureLayered instead.

Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.

Properties1

TextureRdRidProperty
# TextureRdRid
C#
public Rid TextureRdRid { get; set; }

The RID of the texture object created on the RenderingDevice.

Methods2

GetTextureRdRidRid
# GetTextureRdRid
C#
public Rid GetTextureRdRid();
Returns Rid
SetTextureRdRidvoid
# SetTextureRdRid
C#
public void SetTextureRdRid(Rid textureRdRid);
Parameters
NameTypeDefault
textureRdRidRid—
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