TextureCubemapArrayRD
Texture Array for Cubemaps that is bound to a texture created on the RenderingDevice.
Texture Array for Cubemaps that is bound to a texture created on the RenderingDevice.
This texture class allows you to use a cubemap array texture created directly on the RenderingDevice as a texture for materials, meshes, etc.
Note: TextureCubemapArrayRD is intended for low-level usage with RenderingDevice. For most use cases, use CubemapArray instead.
Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.
Constructors1
TextureCubemapArrayRDConstructor
public TextureCubemapArrayRD();Reckfell Engine documentationBack to top ↑