reckfellENGINE

TextureCubemapArrayRD

Texture Array for Cubemaps that is bound to a texture created on the RenderingDevice.

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class TextureCubemapArrayRDReckfellSharpInherits TextureLayeredRD

Texture Array for Cubemaps that is bound to a texture created on the RenderingDevice.

This texture class allows you to use a cubemap array texture created directly on the RenderingDevice as a texture for materials, meshes, etc. Note: TextureCubemapArrayRD is intended for low-level usage with RenderingDevice. For most use cases, use CubemapArray instead.

Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.

Constructors1

TextureCubemapArrayRDConstructor
# TextureCubemapArrayRD
C#
public TextureCubemapArrayRD();
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