Texture2DArrayRD
Texture Array for 2D that is bound to a texture created on the RenderingDevice.
Texture Array for 2D that is bound to a texture created on the RenderingDevice.
This texture array class allows you to use a 2D array texture created directly on the RenderingDevice as a texture for materials, meshes, etc.
Note: Texture2DArrayRD is intended for low-level usage with RenderingDevice. For most use cases, use Texture2DArray instead.
Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.
Constructors1
Texture2DArrayRDConstructor
public Texture2DArrayRD();Reckfell Engine documentationBack to top ↑