ResourceImporterObj
Imports an OBJ 3D model as an independent Mesh or scene.
Imports an OBJ 3D model as an independent Mesh or scene.
Unlike ResourceImporterScene, ResourceImporterObj will import a single Mesh resource by default instead of importing a PackedEntity. This makes it easier to use the Mesh resource in nodes that expect direct Mesh resources, such as GridMap, GpuParticles3D or CpuParticles3D. Note that it is still possible to save mesh resources from 3D scenes using the Advanced Import Settings dialog, regardless of the source format.
See also ResourceImporterScene, which is used for more advanced 3D formats such as glTF.
Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.
Constructors1
ResourceImporterObjConstructor
public ResourceImporterObj();Reckfell Engine documentationBack to top ↑