ResourceImporter
Base class for resource importers.
Base class for resource importers.
This is the base class for Reckfell's resource importers. To implement your own resource importers using editor plugins, see EditorImportPlugin.
Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.
Methods1
_GetBuildDependenciesstring[]
public virtual string[] _GetBuildDependencies(string path);Called when the engine compilation profile editor wants to check what build options an imported resource needs. For example, ResourceImporterDynamicFont has a property called ResourceImporterDynamicFont.multichannel_signed_distance_field, that depends on the engine to be build with the "msdfgen" module. If that resource happened to be a custom one, it would be handled like this:
| Name | Type | Default |
|---|---|---|
path | string | — |
string[]ResourceImporter.ImportOrder
| Value | Description |
|---|---|
Default = 0 | The default import order. |
Scene = 100 | The import order for scenes, which ensures scenes are imported after all other core resources such as textures. Custom importers should generally have an import order lower than |