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Reckfell Engine 1.0.0 manual

First project, complete 2D/3D examples, API lookup and development task routes.

On this page

Where to start

This manual covers Reckfell Engine 1.0.0. Choose a task, perform it in a small project and check the result. The RU/EN switch opens the corresponding translation of the page; it does not change your game language.

Your taskOpenResult
Create a first projectQuick startA saved project with a visible object, camera and light
Understand names and structureIntroduction to ReckfellDistinguish Entity, level, prefab and resource
Learn engine C# workflowsFirst stepsA script, input, signals and instantiation
Build a complete 2D gameFirst 2D gamePlayer, enemies, collisions, score and restart
Build a complete 3D gameFirst 3D gameMovement, jumping, enemies and round restart

New to programming? Start with the beginner route. Used other game engines? Go to key concepts, then choose the task you need.

Solve a problem in your project

What you needWhere to look
Choose a physics body and configure collisionsPhysics
Handle keyboard, mouse or controller inputInput
Create menus and arrange controlsUI
Create repeated objectsPrefabs and instances
Store player settings and progressSave data
Translate the game and switch languagesLocalization
Identify a slow framePerformance
Prepare a game for distributionExport

Find the exact API

Search for a type or call, such as CharacterBody3D, Entity.GetEntity<T>() or new Vector3(1, 2, 3). In an API result, follow the overload you need: the same method name does not imply the same arguments.

Reading the C# reference explains signatures, required and optional parameters and links to specific members. If an example name cannot be found, check the example language and engine version.

Check results step by step

First run an example with the stated object names, files and settings. Confirm its result before changing one part at a time. When something fails, record the action, first error and engine version. Troubleshooting helps separate C# errors, missing resources, input and physics problems.

Reckfell Engine documentationBack to top ↑
QUICK LINKSGetting startedEntity hierarchyC# & .NET 10Scenes and prefabs
Reckfell guides and full API K
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