VisualShaderNodeVaryingSetter
A visual shader node that sets a value of a varying.
A visual shader node that sets a value of a varying.
Inputs a value to a varying defined in the shader. You need to first create a varying that can be used in the given function, e.g. varying setter in Fragment shader requires a varying with mode set to VisualShader.VaryingMode.FragToLight.
Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.
Constructors1
VisualShaderNodeVaryingSetterConstructor
public VisualShaderNodeVaryingSetter();Reckfell Engine documentationBack to top ↑