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VisualShaderNodeVarying

A visual shader node that represents a "varying" shader value.

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class VisualShaderNodeVaryingReckfellSharpInherits VisualShaderNode

A visual shader node that represents a "varying" shader value.

Varying values are shader variables that can be passed between shader functions, e.g. from Vertex shader to Fragment shader.

Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.

Properties2

VaryingNameProperty
# VaryingName
C#
public string VaryingName { get; set; }

Name of the variable. Must be unique.

VaryingTypeProperty
# VaryingType
C#
public VisualShader.VaryingType VaryingType { get; set; }

Type of the variable. Determines where the variable can be accessed.

Methods4

GetVaryingNamestring
# GetVaryingName
C#
public string GetVaryingName();
Returns string
GetVaryingTypeVisualShader.VaryingType
# GetVaryingType
C#
public VisualShader.VaryingType GetVaryingType();
Returns VisualShader.VaryingType
SetVaryingNamevoid
# SetVaryingName
C#
public void SetVaryingName(string name);
Parameters
NameTypeDefault
namestring—
SetVaryingTypevoid
# SetVaryingType
C#
public void SetVaryingType(VisualShader.VaryingType type);
Parameters
NameTypeDefault
typeVisualShader.VaryingType—
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