VisualShaderNodeVaryingGetter
A visual shader node that gets a value of a varying.
A visual shader node that gets a value of a varying.
Outputs a value of a varying defined in the shader. You need to first create a varying that can be used in the given function, e.g. varying getter in Fragment shader requires a varying with mode set to VisualShader.VaryingMode.VertexToFragLight.
Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.
Constructors1
VisualShaderNodeVaryingGetterConstructor
public VisualShaderNodeVaryingGetter();Reckfell Engine documentationBack to top ↑