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VisualShaderNodeParticleMeshEmitter

A visual shader node that makes particles emitted in a shape defined by a Mesh.

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class VisualShaderNodeParticleMeshEmitterReckfellSharpInherits VisualShaderNodeParticleEmitter

A visual shader node that makes particles emitted in a shape defined by a Mesh.

VisualShaderNodeParticleEmitter that makes the particles emitted in a shape of the assigned VisualShaderNodeParticleMeshEmitter.Mesh. It will emit from the mesh's surfaces, either all or only the specified one.

Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.

Constructors1

VisualShaderNodeParticleMeshEmitterConstructor
# VisualShaderNodeParticleMeshEmitter
C#
public VisualShaderNodeParticleMeshEmitter();

Properties3

MeshProperty
# Mesh
C#
public Mesh Mesh { get; set; }

The Mesh that defines emission shape.

SurfaceIndexProperty
# SurfaceIndex
C#
public int SurfaceIndex { get; set; }

Index of the surface that emits particles. VisualShaderNodeParticleMeshEmitter.UseAllSurfaces must be false for this to take effect.

UseAllSurfacesProperty
# UseAllSurfaces
C#
public bool UseAllSurfaces { get; set; }

If true, the particles will emit from all surfaces of the mesh.

Methods6

GetMeshMesh
# GetMesh
C#
public Mesh GetMesh();
Returns Mesh
GetSurfaceIndexint
# GetSurfaceIndex
C#
public int GetSurfaceIndex();
Returns int
IsUseAllSurfacesbool
# IsUseAllSurfaces
C#
public bool IsUseAllSurfaces();
Returns bool
SetMeshvoid
# SetMesh
C#
public void SetMesh(Mesh mesh);
Parameters
NameTypeDefault
meshMesh—
SetSurfaceIndexvoid
# SetSurfaceIndex
C#
public void SetSurfaceIndex(int surfaceIndex);
Parameters
NameTypeDefault
surfaceIndexint—
SetUseAllSurfacesvoid
# SetUseAllSurfaces
C#
public void SetUseAllSurfaces(bool enabled);
Parameters
NameTypeDefault
enabledbool—
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