VisualShaderNodeParticleMeshEmitter
A visual shader node that makes particles emitted in a shape defined by a Mesh.
A visual shader node that makes particles emitted in a shape defined by a Mesh.
VisualShaderNodeParticleEmitter that makes the particles emitted in a shape of the assigned VisualShaderNodeParticleMeshEmitter.Mesh. It will emit from the mesh's surfaces, either all or only the specified one.
Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.
Constructors1
VisualShaderNodeParticleMeshEmitterConstructor
public VisualShaderNodeParticleMeshEmitter();Properties3
SurfaceIndexProperty
public int SurfaceIndex { get; set; }Index of the surface that emits particles. VisualShaderNodeParticleMeshEmitter.UseAllSurfaces must be false for this to take effect.
UseAllSurfacesProperty
public bool UseAllSurfaces { get; set; }If true, the particles will emit from all surfaces of the mesh.
Methods6
GetMeshMesh
public Mesh GetMesh();Returns
MeshGetSurfaceIndexint
public int GetSurfaceIndex();Returns
intIsUseAllSurfacesbool
public bool IsUseAllSurfaces();Returns
boolSetMeshvoid
public void SetMesh(Mesh mesh);| Name | Type | Default |
|---|---|---|
mesh | Mesh | — |
SetSurfaceIndexvoid
public void SetSurfaceIndex(int surfaceIndex);| Name | Type | Default |
|---|---|---|
surfaceIndex | int | — |
SetUseAllSurfacesvoid
public void SetUseAllSurfaces(bool enabled);| Name | Type | Default |
|---|---|---|
enabled | bool | — |
Reckfell Engine documentationBack to top ↑