reckfellENGINE

VisualShaderNodeParticleEmitter

A base class for particle emitters.

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class VisualShaderNodeParticleEmitterReckfellSharpInherits VisualShaderNode

A base class for particle emitters.

Particle emitter nodes can be used in "start" step of particle shaders and they define the starting position of the particles. Connect them to the Position output port.

Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.

Properties1

Mode2DProperty
# Mode2D
C#
public bool Mode2D { get; set; }

If true, the result of this emitter is projected to 2D space. By default it is false and meant for use in 3D space.

Methods2

IsMode2Dbool
# IsMode2D
C#
public bool IsMode2D();
Returns bool
SetMode2Dvoid
# SetMode2D
C#
public void SetMode2D(bool enabled);
Parameters
NameTypeDefault
enabledbool—
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