VisualShaderNodeParticleEmitter
A base class for particle emitters.
A base class for particle emitters.
Particle emitter nodes can be used in "start" step of particle shaders and they define the starting position of the particles. Connect them to the Position output port.
Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.
Properties1
Mode2DProperty
public bool Mode2D { get; set; }If true, the result of this emitter is projected to 2D space. By default it is false and meant for use in 3D space.
Methods2
IsMode2Dbool
public bool IsMode2D();Returns
boolSetMode2Dvoid
public void SetMode2D(bool enabled);| Name | Type | Default |
|---|---|---|
enabled | bool | — |
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