VisualShaderNodeExpression
A custom visual shader graph expression written in Reckfell Shading Language.
A custom visual shader graph expression written in Reckfell Shading Language.
Custom Reckfell Shading Language expression, with a custom number of input and output ports.
The provided code is directly injected into the graph's matching shader function (vertex, fragment, or light), so it cannot be used to declare functions, varyings, uniforms, or global constants. See VisualShaderNodeGlobalExpression for such global definitions.
Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.
Constructors1
VisualShaderNodeExpressionConstructor
public VisualShaderNodeExpression();Properties1
ExpressionProperty
public string Expression { get; set; }An expression in Reckfell Shading Language, which will be injected at the start of the graph's matching shader function (vertex, fragment, or light), and thus cannot be used to declare functions, varyings, uniforms, or global constants.
Methods2
GetExpressionstring
public string GetExpression();stringSetExpressionvoid
public void SetExpression(string expression);| Name | Type | Default |
|---|---|---|
expression | string | — |