reckfellENGINE

VisualShaderNodeExpression

A custom visual shader graph expression written in Reckfell Shading Language.

On this page
class VisualShaderNodeExpressionReckfellSharpInherits VisualShaderNodeGroupBase

A custom visual shader graph expression written in Reckfell Shading Language.

Custom Reckfell Shading Language expression, with a custom number of input and output ports. The provided code is directly injected into the graph's matching shader function (vertex, fragment, or light), so it cannot be used to declare functions, varyings, uniforms, or global constants. See VisualShaderNodeGlobalExpression for such global definitions.

Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.

Constructors1

VisualShaderNodeExpressionConstructor
# VisualShaderNodeExpression
C#
public VisualShaderNodeExpression();

Properties1

ExpressionProperty
# Expression
C#
public string Expression { get; set; }

An expression in Reckfell Shading Language, which will be injected at the start of the graph's matching shader function (vertex, fragment, or light), and thus cannot be used to declare functions, varyings, uniforms, or global constants.

Methods2

GetExpressionstring
# GetExpression
C#
public string GetExpression();
Returns string
SetExpressionvoid
# SetExpression
C#
public void SetExpression(string expression);
Parameters
NameTypeDefault
expressionstring—
Reckfell Engine documentationBack to top ↑
QUICK LINKSGetting startedEntity hierarchyC# & .NET 10Scenes and prefabs
Reckfell guides and full API K
reckfellENGINE
RECKFELL ACCOUNT

Sign in

Sign in to your Reckfell account.

One account for the entire Reckfell platform.