StandardMaterial3D
A PBR (Physically Based Rendering) material to be used on 3D objects.
A PBR (Physically Based Rendering) material to be used on 3D objects.
StandardMaterial3D's properties are inherited from BaseMaterial3D. StandardMaterial3D uses separate textures for ambient occlusion, roughness and metallic maps. To use a single ORM map for all 3 textures, use an OrmMaterial3D instead.
Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.
Constructors1
StandardMaterial3DConstructor
public StandardMaterial3D();Reckfell Engine documentationBack to top ↑