reckfellENGINE

StandardMaterial3D

A PBR (Physically Based Rendering) material to be used on 3D objects.

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class StandardMaterial3DReckfellSharpInherits BaseMaterial3D

A PBR (Physically Based Rendering) material to be used on 3D objects.

StandardMaterial3D's properties are inherited from BaseMaterial3D. StandardMaterial3D uses separate textures for ambient occlusion, roughness and metallic maps. To use a single ORM map for all 3 textures, use an OrmMaterial3D instead.

Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.

Constructors1

StandardMaterial3DConstructor
# StandardMaterial3D
C#
public StandardMaterial3D();
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