OrmMaterial3D
A PBR (Physically Based Rendering) material to be used on 3D objects. Uses an ORM texture.
A PBR (Physically Based Rendering) material to be used on 3D objects. Uses an ORM texture.
ORMMaterial3D's properties are inherited from BaseMaterial3D. Unlike StandardMaterial3D, ORMMaterial3D uses a single texture for ambient occlusion, roughness and metallic maps, known as an ORM texture.
Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.
Constructors1
OrmMaterial3DConstructor
public OrmMaterial3D();Reckfell Engine documentationBack to top ↑