reckfellENGINE

AnimationNodeBlend3

Blends two of three animations linearly inside of an AnimationNodeBlendTree.

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class AnimationNodeBlend3ReckfellSharpInherits AnimationNodeSync

Blends two of three animations linearly inside of an AnimationNodeBlendTree.

A resource to add to an AnimationNodeBlendTree. Blends two animations out of three linearly out of three based on the amount value. This animation node has three inputs:

  • The base animation to blend with
  • A "-blend" animation to blend with when the blend amount is negative value
  • A "+blend" animation to blend with when the blend amount is positive value In general, the blend value should be in the [AnimationNodeAdd3`](/en/docs/api/animationnodeadd3) works better for this purpose.

Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.

Constructors1

AnimationNodeBlend3Constructor
# AnimationNodeBlend3
C#
public AnimationNodeBlend3();
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