AnimationNodeSync
Base class for AnimationNodes with multiple input ports that must be synchronized.
Base class for AnimationNodes with multiple input ports that must be synchronized.
An animation node used to combine, mix, or blend two or more animations together while keeping them synchronized within an AnimationTree.
Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.
Constructors1
AnimationNodeSyncConstructor
public AnimationNodeSync();Properties1
SyncProperty
public bool Sync { get; set; }If false, the blended animations' frame are stopped when the blend value is 0.
If true, forcing the blended animations to advance frame.
Methods2
IsUsingSyncbool
public bool IsUsingSync();Returns
boolSetUseSyncvoid
public void SetUseSync(bool enable);| Name | Type | Default |
|---|---|---|
enable | bool | — |
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