reckfellENGINE

AnimationNodeSync

Base class for AnimationNodes with multiple input ports that must be synchronized.

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class AnimationNodeSyncReckfellSharpInherits AnimationNode

Base class for AnimationNodes with multiple input ports that must be synchronized.

An animation node used to combine, mix, or blend two or more animations together while keeping them synchronized within an AnimationTree.

Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.

Constructors1

AnimationNodeSyncConstructor
# AnimationNodeSync
C#
public AnimationNodeSync();

Properties1

SyncProperty
# Sync
C#
public bool Sync { get; set; }

If false, the blended animations' frame are stopped when the blend value is 0. If true, forcing the blended animations to advance frame.

Methods2

IsUsingSyncbool
# IsUsingSync
C#
public bool IsUsingSync();
Returns bool
SetUseSyncvoid
# SetUseSync
C#
public void SetUseSync(bool enable);
Parameters
NameTypeDefault
enablebool—
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