reckfellENGINE

Plugins: choose a task

Installation, tool code, and editor extensions.

A plugin extends project or editor tools. First decide whether code runs during editing or in the running game. These are different contexts with different available objects.

TaskStart here
Install an addonPlugin installation.
Add an editor panel and commandComplete EditorPlugin example.
Add a dedicated workspaceMain-screen EditorDock.
Run C# during editingTool code and lifecycle.
Choose an editor extension typeEditor plugin types.

An editor plugin is not a character component and should not be attached to a game level to launch it. Build the C# project before enabling a plugin; saving a file does not replace building.

The checked examples only read the edited hierarchy and manage their own panels. Installation requires no engine sources. Activation, callbacks, and cleanup were checked in a separate editor project; physical clicks, panel appearance, and game exports were not.

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