reckfellENGINE

Rider: native solution and engine C# tools

Generation-only, solution selection, native/managed debugging and diagnosis.

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This guide concerns development of Reckfell 1.0.0 itself. Engine native C++ solution, engine C# tools and a C# game project are different projects; opening one does not replace the others.

Choose a project

TaskOpen
Native engine C++ on WindowsGenerated reckfell.sln/.vcxproj for platform/target/arch
C# editor toolsSource/modules/mono/editor/ReckfellTools/ReckfellTools.sln
C# SDK/source generatorsSource/modules/mono/editor/Reckfell.NET.Sdk/Reckfell.NET.Sdk.sln
Managed API glueSource/modules/mono/glue/ReckfellSharp/ReckfellSharp.sln
C# gameThe game project's solution, not the native engine solution

Current Rider C++ documentation limits general-purpose C++ workflow to Windows. For native work elsewhere, use the CLion workflow with a verified toolchain. C# IDE availability on an OS does not imply the same native C++ workflow.

Native solution through SCons

Prepare source builds first. From Source, example Windows editor metadata generation:

Shell
scons platform=windows target=editor arch=x86_64 dev_build=yes debug_symbols=yes vsproj=yes vsproj_gen_only=yes

Current vsproj=yes calls the generator, and default-true vsproj_gen_only exits without compiler build. This creates no executable. Metadata covers the active platform/target/arch combination; prepare each target configuration instead of expecting all from one invocation.

Local SCons 4.11.1 lacks SCons.Entity. Two exact recursive-glob helpers already independently failed with ImportError at that import; the issue remains unfixed. Full .sln generation was not executed. Resolve tooling failure before treating an old solution as successful new generation; it is not an IDE indexing-quality issue.

After successful generation, open reckfell.sln and select the matching Solution Configuration. Generated .props describe includes/defines/build commands for that target. Native Build delegates to SCons and needs the terminal build's SDK/environment. Editing generated files is no durable way to change options because they are regenerated.

Native debugging

Select the actual build executable and matching symbols. Pass --editor --path to the project.reckfell directory for editor work, or --path alone for the game. Verify Build targets and source/symbol revision before launch.

Attach by executable path/arguments rather than name/highest PID. Play may be separate from the editor. Verify a simple breakpoint in executing native code before investigating a complex scenario. Source natvis files or an IDE debugger do not guarantee correct display of every container.

C# tools and API

Current ReckfellTools.csproj targets net10.0 and Debug API configuration. Tools expect matching API assemblies from source output; an unrelated installed DLL/build is no automatic replacement. Source generators have a separate solution: Reckfell.SourceGenerators.csproj targets netstandard2.0 while editor tools target net10.0.

For missing types/glue, follow the build documentation's C# API preparation order. Opening a solution does not generate valid bindings. Do not hand-edit generated wrappers to silence analysis errors. Choose native/managed debugger for the actual process/code; a C# breakpoint does not verify native stacks.

Troubleshooting

SymptomCheck
ImportError during generationSCons/helper compatibility before IDE startup; retained SCons.Entity failure remains unresolved
Solution opens but executable absentGeneration-only is not compilation; a successful separate build is needed
Wrong native code resolutionSelected target, fresh .generated.props and compiler/SDK includes
Project Manager opens instead of editor--editor and explicit --path to the project directory
Managed assemblies missingCorrect C# solution, output/API configuration and glue-generation order
Breakpoint never hitsCorrect PID, native/managed debugger, symbols and executing code

Verification limits

Solution paths, build contracts and C# project properties were source-reviewed; platform scope checked against current Rider documentation. Exact SCons helper diagnostics and CLI targeting evidence were reused. Full generation, engine native/C# build, Rider GUI, debugger attach, symbols/natvis and IDE tests remain unexecuted. Engine source, Runtime and SDK unchanged.

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