reckfellENGINE

WorldBoundaryShape3D

A 3D world boundary (half-space) shape used for physics collision.

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class WorldBoundaryShape3DReckfellSharpInherits Shape3D

A 3D world boundary (half-space) shape used for physics collision.

A 3D world boundary shape, intended for use in physics. WorldBoundaryShape3D works like an infinite plane that forces all physics bodies to stay above it. The WorldBoundaryShape3D.Plane's normal determines which direction is considered as "above" and in the editor, the line over the plane represents this direction. It can for example be used for endless flat floors. Note: When the physics engine is set to Jolt Physics in the project settings (ProjectSettings.physics/3d/physics_engine), WorldBoundaryShape3D has a finite size (centered at the shape's origin). It can be adjusted by changing ProjectSettings.physics/jolt_physics_3d/limits/world_boundary_shape_size.

Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.

Constructors1

WorldBoundaryShape3DConstructor
# WorldBoundaryShape3D
C#
public WorldBoundaryShape3D();

Properties1

PlaneProperty
# Plane
C#
public Plane Plane { get; set; }

The Plane used by the WorldBoundaryShape3D for collision.

Methods2

GetPlanePlane
# GetPlane
C#
public Plane GetPlane();
Returns Plane
SetPlanevoid
# SetPlane
C#
public void SetPlane(Plane plane);
Parameters
NameTypeDefault
planePlane—
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