reckfellENGINE

VoxelToolMultipassGenerator

Provided to edit voxels in the context of multipass terrain generation.

On this page
class VoxelToolMultipassGeneratorReckfellSharpInherits VoxelTool

Provided to edit voxels in the context of multipass terrain generation.

This tool allows to edit voxels within a 3D box, centered on a specific area corresponding to the current chunk or column to generate. Depending on context, it is also possible to edit voxels some distance away from the main area. The difference between "main" and "total" areas, is that the "main" area is where you should generate stuff, while the "total area" is only available in case what you generate needs to overlap outside of the main area.

Instances of this class are temporary and not thread-safe. They must never be re-used or stored in a member variable.

Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.

Methods4

GetEditableAreaMaxVector3I
# GetEditableAreaMax
C#
public Vector3I GetEditableAreaMax();

Gets the upper corner of the total editable area, in voxels, exclusive.

Returns Vector3I
GetEditableAreaMinVector3I
# GetEditableAreaMin
C#
public Vector3I GetEditableAreaMin();

Gets the lower corner of the total editable area, in voxels.

Returns Vector3I
GetMainAreaMaxVector3I
# GetMainAreaMax
C#
public Vector3I GetMainAreaMax();

Gets the upper corner of the main editable area, in voxels, exclusive.

Returns Vector3I
GetMainAreaMinVector3I
# GetMainAreaMin
C#
public Vector3I GetMainAreaMin();

Gets the lower corner of the main editable area, in voxels.

Returns Vector3I
Reckfell Engine documentationBack to top ↑
QUICK LINKSGetting startedEntity hierarchyC# & .NET 10Scenes and prefabs
Reckfell guides and full API K
reckfellENGINE
RECKFELL ACCOUNT

Sign in

Sign in to your Reckfell account.

One account for the entire Reckfell platform.