VoxelStreamMemory
Keeps data into memory rather than writing it on disk.
Keeps data into memory rather than writing it on disk.
This stream is mainly intented for testing purposes. It shouldn't be used as a proper saving system.
Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.
Constructors1
VoxelStreamMemoryConstructor
public VoxelStreamMemory();Properties1
ArtificialSaveLatencyUsecProperty
public int ArtificialSaveLatencyUsec { get; set; }Fakes long saving by making the calling thread sleep for some amount of time.
Methods2
GetArtificialSaveLatencyUsecint
public int GetArtificialSaveLatencyUsec();Returns
intSetArtificialSaveLatencyUsecvoid
public void SetArtificialSaveLatencyUsec(int usec);| Name | Type | Default |
|---|---|---|
usec | int | — |
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