reckfellENGINE

VoxelInstancerRigidBody

Collision node generated for every collidable multimesh instance created by VoxelInstancer.

On this page
class VoxelInstancerRigidBodyReckfellSharpInherits RigidBody3D

Collision node generated for every collidable multimesh instance created by VoxelInstancer.

Instances generated from VoxelInstanceLibraryMultiMeshItem don't use nodes to render. However, they can be given collision, in the form of body nodes using this class. Calling queue_free() on an instance of this node will also unregister the instance from VoxelInstancer.

Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.

Methods2

GetLibraryItemIdint
# GetLibraryItemId
C#
public int GetLibraryItemId();

Gets the ID of the item in the instancer's VoxelInstanceLibrary that was used to create the instance having this collider.

Returns int
QueueFreeAndNotifyInstancervoid
# QueueFreeAndNotifyInstancer
C#
public void QueueFreeAndNotifyInstancer();

Alternative to queue_free in case you don't want to use call_deferred to add nodes under VoxelInstancer from VoxelInstanceLibraryMultiMeshItem._OnInstanceRemoved.

Reckfell Engine documentationBack to top ↑
QUICK LINKSGetting startedEntity hierarchyC# & .NET 10Scenes and prefabs
Reckfell guides and full API K
reckfellENGINE
RECKFELL ACCOUNT

Sign in

Sign in to your Reckfell account.

One account for the entire Reckfell platform.