reckfellENGINE

VisualShaderNodeWorldPositionFromDepth

A visual shader node that calculates the position of the pixel in world space using the depth texture.

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class VisualShaderNodeWorldPositionFromDepthReckfellSharpInherits VisualShaderNode

A visual shader node that calculates the position of the pixel in world space using the depth texture.

The WorldPositionFromDepth node reconstructs the depth position of the pixel in world space. This can be used to obtain world space UVs for projection mapping like Caustics.

Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.

Constructors1

VisualShaderNodeWorldPositionFromDepthConstructor
# VisualShaderNodeWorldPositionFromDepth
C#
public VisualShaderNodeWorldPositionFromDepth();
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