VisualShaderNodeWorldPositionFromDepth
A visual shader node that calculates the position of the pixel in world space using the depth texture.
A visual shader node that calculates the position of the pixel in world space using the depth texture.
The WorldPositionFromDepth node reconstructs the depth position of the pixel in world space. This can be used to obtain world space UVs for projection mapping like Caustics.
Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.
Constructors1
VisualShaderNodeWorldPositionFromDepthConstructor
public VisualShaderNodeWorldPositionFromDepth();Reckfell Engine documentationBack to top ↑