VisualShaderNodeVectorRefract
Returns the vector that points in the direction of refraction. For use within the visual shader graph.
Returns the vector that points in the direction of refraction. For use within the visual shader graph.
Translated to refract(I, N, eta) in the shader language, where I is the incident vector, N is the normal vector and eta is the ratio of the indices of the refraction.
Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.
Constructors1
VisualShaderNodeVectorRefractConstructor
public VisualShaderNodeVectorRefract();Reckfell Engine documentationBack to top ↑