reckfellENGINE

VisualShaderNodeVec4Constant

A 4D vector constant to be used within the visual shader graph.

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class VisualShaderNodeVec4ConstantReckfellSharpInherits VisualShaderNodeConstant

A 4D vector constant to be used within the visual shader graph.

A constant 4D vector, which can be used as an input node.

Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.

Constructors1

VisualShaderNodeVec4ConstantConstructor
# VisualShaderNodeVec4Constant
C#
public VisualShaderNodeVec4Constant();

Properties2

ConstantProperty
# Constant
C#
public Quaternion Constant { get; set; }

A 4D vector (represented as a Quaternion) constant which represents the state of this node.

ConstantV4Property
# ConstantV4
C#
public Vector4 ConstantV4 { get; set; }

Methods2

GetConstantQuaternion
# GetConstant
C#
public Quaternion GetConstant();
Returns Quaternion
SetConstantvoid
# SetConstant
C#
public void SetConstant(Quaternion constant);
Parameters
NameTypeDefault
constantQuaternion—
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