VisualShaderNodeVec4Constant
A 4D vector constant to be used within the visual shader graph.
A 4D vector constant to be used within the visual shader graph.
A constant 4D vector, which can be used as an input node.
Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.
Constructors1
VisualShaderNodeVec4ConstantConstructor
public VisualShaderNodeVec4Constant();Properties2
ConstantProperty
public Quaternion Constant { get; set; }A 4D vector (represented as a Quaternion) constant which represents the state of this node.
ConstantV4Property
public Vector4 ConstantV4 { get; set; }Methods2
GetConstantQuaternion
public Quaternion GetConstant();Returns
QuaternionSetConstantvoid
public void SetConstant(Quaternion constant);| Name | Type | Default |
|---|---|---|
constant | Quaternion | — |
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